Part 1: Getting started wtih Java Programming. The big picture ; Setting up your computer ; Running programs -- Part 2: Writing your own Java programs. Exploring the parts of a program ; Composing a program ; Using the building blocks: variables, values, and types ; Numbers and types ; Numbers? Who needs numbers? -- Part 3: Controlling the flow. Forks in the road ; Which way did he go? ; Around and around it goes ; Circling back to Java loops -- Part 4: The inside ScOOP. Programming with objects and classes ; Using methods and fields from a Java class ; Creating new Java methods -- Part 5: Smart Java techniques. Piles of files: dealing with information overload ; How to flick a virtual switch ; Creating loops within loops ; Out of many, one ; Oooey-GUI was a worm -- Part 6: The part of tens. Ten useful classes in the Java API ; Ten bits of advice for new software developers.
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