The folk curriculum -- Who needs it? -- Folklore and the folk -- The formulaic nature of children's lore -- The historical background of children's lore -- The school -- The transmission of children's lore -- The distribution of children's lore -- The organization of this book -- The games children play -- Games as legislatures and courts of law -- The nature of folk games -- Pregame ceremonies -- Rule-making in chasing and hiding games -- Cheating versus testing the rules -- Folk games as social events -- Ending a chasing or hiding game -- Rule-making in marble games: a question of property -- Folklore, organized sports, and manufactured games -- How folk games blend into the daily lives of children -- Folk games and democracy -- Games as stages or laboratories -- The theater -- The Laboratory -- Prestige and power -- Jeers -- Common insults and comebacks -- Ambushes, scapegoats, and punishments -- The battle of the sexes -- Jokes -- Tricks and wit -- Telephone jokes -- Riddles -- Performances -- Jump-rope -- Clapping games -- Sex roles in performance games -- Singing games -- Autographs -- Coping with the here and now -- Resistance -- Parodies -- Shockers -- Reflections -- Prejudice: Blacks -- Rhymes about Orientals -- Jewish rhymes -- Polish jokes -- Political rhymes -- Accommodation -- Fartlore -- Kissing games -- Special days -- Underground games and traditional toys -- Coping with the unknown -- Superstitions -- Scaries -- Cartomancy, chartomancy, onomancy, sortilege, and other methods of divination -- Conclusion -- Linking the generations -- The future of childlore.
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