Everything is becoming science fiction -- A machine that can make almost anything : Printing three-dimensional things ; The ten principles of 3D printing -- Nimble manufacturing: good, fast, and cheap : Somewhere between mass production and the local farmer's market ; The blank canvas of the 21st century -- Tomorrow's economy of printable products : Like ants with factories ; The experience economy ; A future economy of printable products -- Printing in layers : A manufacturing process at heart ; Two families of printers ; Cleaning up design files ; The raw materials -- Design software, the digital canvas : A word processor for drawing ; Today's design software ; What you design is not (necessarily) what you print ; The next generation of design software: digital capture -- Bioprinting in "living ink" : The printer of youth ; Tissue engineering ; CAD for the body ; The future -- Digital cuisine : Digital gastronomy ; Feeding the quantified self ; Processed food -- A factory in the classroom : Make to learn: children's engineering ; Not a national crisis ... but learning should be enjoyable ; Now let's see you draw that abstract equation on a graph ; Barriers to classroom adoption ; The road ahead -- Unleashing a new aesthetic : Computers that act like nature ; Printing wavy walls and custom gargoyles -- Green, clean manufacturing : A tale of two plastic toys ; Greener manufacturing ; 3D printing a more beautiful landfill -- Ownership, safety, and new legal frontiers : Printing weapons, drugs, and shoddy products ; Rip, mix, and burn physical things ; Exclusivity vs. the freedom to innovate -- Designing the future : Tea. Earl Grey. Hot. ; A bicycle for our imagination ; The language of shapes ; Changing the shape of design tools -- The next episode of 3D printing : The three episodes of 3D printing ; Cofabrication of multiple materials ; Moving from printing passive parts to active systems ; The final episode--from analog to digital ; Machines making machines.
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