Getting started. Introducing geometry and geometry proofs ; Points, segments, lines, rays, and angles -- Triangles. Triangle fundamentals and other cool stuff ; Congruent triangles -- Polygons. Quadrilaterals : your fine, four-sided friends ; Area, angles, and the many sides of polygon geometry ; Similarity : size doesn't matter -- Circles. Circular reasoning ; Scintillating circle formulas -- 3-D geometry and coordinate geometry. 2-D stuff standing up ; Sold geometry : digging into volume and surface area ; Coordinate geometry, courtesy of Descartes ; Transforming the (geometric) world : reflections, rotations, and translations -- The part of tens : Ten (plus) incredibly fantastic strategies for doing proofs ; Ten things you better know (for geometry), or your name is Mudd.
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